Subject: Re: [stella] Rubik Cube 3d From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 24 Dec 2002 10:08:28 +0100 |
Hi, Christopher wrote: >I'm pretty confident that's how they did it. My demo isn't generalised, doesn't load into RAM and could stand to be optimised but I think it'll show this is the likely soloution. And I'm 100% confident that they *could* have done it that way, but they didn't. ;-) If you look at the screenshots, you can see that the diagonals always have the same width (4*4 = 16 pixel). In your demo the diagonals are 3*4+3 = 15 pixels wide. And there is *no* way to correct this, because 1 CPU cycle = 3 display pixels. So you can only change the colors every n*3 pixel. So most of the color writes have to happen hidden behind other currently displayed objects. IMO the solutions is much more complex, using PF, players AND the background color to shine through (like Eckhard said). But I have no code to prove this (yet). Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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