Re: [stella] Rubik Cube 3d

Subject: Re: [stella] Rubik Cube 3d
From: "Andrew Davie" <adavie@xxxxxxxxxxx>
Date: Wed, 25 Dec 2002 13:34:44 +1100
Isn't the hard part the top of the cube?  Solutions so far have tackled the
vertical faces, but I'd be more interested in seeing how these solutions
(Thomas, Chris) generate the top section in conjunction with their vertical
faces.  Anyway, good work fellas... XYPE leads the way!

----- Original Message -----
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, December 25, 2002 11:33 AM
Subject: Re: [stella] Rubik Cube 3d

> Fabrizio wrote:
> >And probably not worth too much sweating anymore now that
> >Christopher presented a brilliant alternative solution :)
> And of course I could not resist to improve all current
> solutions. ;-)
> This demo is a little less blocky than the original and
> Christopher's version. It doesn't require selfmodifying code
> and runs completely in ROM.
> The diagonals are formed by the players. The other colors are
> coming from the playfield and the background colors. In the
> vertical center I had to use the ball to get an exact color
> change timing.
> Have fun!
> Thomas

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