Subject: Re: [stella] Rubik Cube 3d From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 25 Dec 2002 01:33:55 +0100 |
Fabrizio wrote: >And probably not worth too much sweating anymore now that >Christopher presented a brilliant alternative solution :) And of course I could not resist to improve all current solutions. ;-) This demo is a little less blocky than the original and Christopher's version. It doesn't require selfmodifying code and runs completely in ROM. The diagonals are formed by the players. The other colors are coming from the playfield and the background colors. In the vertical center I had to use the ball to get an exact color change timing. Have fun! Thomas
Attachment:
Rubik3d03.asm
Description: Binary data
Attachment:
Rubik3D (JTZ).bin
Description: application/macbinary
Attachment:
Rubik3D.gif
Description: GIF image
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Rubik Cube 3d, Fabrizio Zavagli | Thread | Re: [stella] Rubik Cube 3d, Andrew Davie |
[stella] superchip ram, Adam Wozniak | Date | Re: [stella] Rubik Cube 3d, Andrew Davie |
Month |