Subject: [stella] Space Treat new version From: "Fabrizio Zavagli" <rasty@xxxxxxxxx> Date: Tue, 24 Dec 2002 14:58:37 +0100 |
Hi all, time for a Space Treat Xmas Edition! :) Actually that's beta of v1.1, NTSC version, that includes some tweaks suggested by the list (mostly Thomas!): - Fixed rolling screens - After finishing a level, the game stays 1/2 seconds on it showing all the enemies turned into food - Increased size of Fuel Bar, making it more readable on the TV screen - Some more minor tweaks and fixes to the code I've also had the following suggestions, which I'm still considering: - Using SELECT to start at higher levels - Having the Key move around the screen in later levels One of the reasons I'm not too sure whether to implement the above is because it would change the gameplay conception and difficulty quite a bit: starting from later levels would basically kill the idea that the level you reach represents your skill (score), and the moving key would make the game a bit more difficult in the later levels (and it looks already pretty hard :) Any suggestions on these 2 items? I'd also like to make the game run on the 7800 but I still have to modify my 7800 to make it work with the CuttleCart... we'll see! :) Thanks! Fabrizio.-
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