[stella] Space Treat new version

Subject: [stella] Space Treat new version
From: "Fabrizio Zavagli" <rasty@xxxxxxxxx>
Date: Tue, 24 Dec 2002 14:58:37 +0100
Hi all,

time for a Space Treat Xmas Edition! :)

Actually that's beta of v1.1, NTSC version, that includes some tweaks
suggested by the list (mostly Thomas!):

- Fixed rolling screens
- After finishing a level, the game stays 1/2 seconds on it showing all the
enemies turned into food
- Increased size of Fuel Bar, making it more readable on the TV screen
- Some more minor tweaks and fixes to the code

I've also had the following suggestions, which I'm still considering:

- Using SELECT to start at higher levels
- Having the Key move around the screen in later levels

One of the reasons I'm not too sure whether to implement the above is
because it would change the gameplay conception and difficulty quite a bit:
starting from later levels would basically kill the idea that the level you
reach represents your skill (score), and the moving key would make the game
a bit more difficult in the later levels (and it looks already pretty hard
Any suggestions on these 2 items?

I'd also like to make the game run on the 7800 but I still have to modify my
7800 to make it work with the CuttleCart... we'll see! :)


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