Re: [stella] Space Treat new version

Subject: Re: [stella] Space Treat new version
From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx>
Date: Tue, 24 Dec 2002 10:58:48 -0600
Awesome, a new version of Space Treat!  I'll fire this up on my Cuttle Cart
today, play it a fair amount and then give you some feedback.  I will
comment now on the items you asked for feedback on, though..  I think a
level select is nice, but there should be some indicator that you started on
a later level, in case a high score contest of sorts is ever held for Space
Treat.  Either that, or maybe some type of actual score (based on the amount
of time it takes you to finish a level?), although I'm guessing at this
point you don't want to do that.

As for the moving key, sounds like an interesting gameplay element, but I'll
have to try it out and see how frustrating it is.  I know I'd be pissed if I
was just about to grab it and it suddenly moved somewhere else!  Or maybe it
just moves smoothly and doesn't teleport from spot to spot, I might be
assuming too much there.

I will also try the game on my 7800 and let you know how it works.

Take care and Merry Christmas!!


----- Original Message -----
From: "Fabrizio Zavagli" <rasty@xxxxxxxxx>
To: "Stella" <stella@xxxxxxxxxxx>
Sent: Tuesday, December 24, 2002 7:58 AM
Subject: [stella] Space Treat new version

> Hi all,
> time for a Space Treat Xmas Edition! :)
> Actually that's beta of v1.1, NTSC version, that includes some tweaks
> suggested by the list (mostly Thomas!):
> - Fixed rolling screens
> - After finishing a level, the game stays 1/2 seconds on it showing all
> enemies turned into food
> - Increased size of Fuel Bar, making it more readable on the TV screen
> - Some more minor tweaks and fixes to the code
> I've also had the following suggestions, which I'm still considering:
> - Using SELECT to start at higher levels
> - Having the Key move around the screen in later levels
> One of the reasons I'm not too sure whether to implement the above is
> because it would change the gameplay conception and difficulty quite a
> starting from later levels would basically kill the idea that the level
> reach represents your skill (score), and the moving key would make the
> a bit more difficult in the later levels (and it looks already pretty hard
> :)
> Any suggestions on these 2 items?
> I'd also like to make the game run on the 7800 but I still have to modify
> 7800 to make it work with the CuttleCart... we'll see! :)
> Thanks!
> Fabrizio.-

Archives (includes files) at
Unsub & more at

Current Thread