Re: [stella] Rubik Cube 3d

Subject: Re: [stella] Rubik Cube 3d
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Thu, 26 Dec 2002 09:53:12 +0100
Glenn Saunders wrote:
>I'm certain that HMOVE is used there in some capacity to
>"shear" the sprites.

Yes, there are a lot of HMOVEs. Both, Chris and me are using 
that in our demos. And I'm sure it was used in the prototype 

BTW: When the display problem will be finally solved (getting 
closer, see below), the next interesting thing will be the 
algorithm that automatically solves a puzzle. I have an old 
book about solving Rubik's Cube and implementing the rules and 
operations into a 2600 is not an easy task at all.

Have fun!	

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