Subject: Re: [stella] Rubik Cube 3d From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 26 Dec 2002 09:53:12 +0100 |
Glenn Saunders wrote: >I'm certain that HMOVE is used there in some capacity to >"shear" the sprites. Yes, there are a lot of HMOVEs. Both, Chris and me are using that in our demos. And I'm sure it was used in the prototype too. BTW: When the display problem will be finally solved (getting closer, see below), the next interesting thing will be the algorithm that automatically solves a puzzle. I have an old book about solving Rubik's Cube and implementing the rules and operations into a 2600 is not an easy task at all. Have fun! Thomas
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