Subject: Re: [stella] Collaboration From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 11 Jan 2003 23:45:37 +0100 |
Glenn wrote: > Maybe if you get bored, as another technical challenge let's see you finish > the DD kernel to the point where the two cars are movable will > single-scanline accuracy (constant velocity is fine for now) and can be on > the same scanline and two gremlins offset by even/odd scanlines who move in > 2-scanline jumps (like Super Challenge Football does it). I'm sure it's > possible but I don't think I can ever do it, as simple as it may sound to > you ;) I doesn't sound simple (even to me ;-), it only *might* be just possible. > I didn't ask you to finish it off because this was the main challenge of > writing the game--to get the kernel to work. I completely understand, and that's why I never wanted to take over this part. It was *your* idea and the WIP was *your* baby. But now that you ask, I (or somebody else) will be glad to help you there. I just want to be quite sure that you are going to continue DD if you get a working (as described above) kernel. > Plugging in the gameplay, animations, and sound during VBLANK would be > easy in comparison and I would never be able to even claim half credit > if that's all I did. 50:50 would be far more than good enough for me. :-) You know, writing and optimizing kernels is the most fun part of programming for the 2600 for me. > But if you are interested enough in DD, please go ahead and I'll gladly > finish the game on the 2600 instead of the Atari8, but I'd really only be > able to justify a design credit on it. Don't worry, you will soon find out that there is still "some" programming challenge left, even after the kernel is working. :-) > I'm not _as_ motivated to finish it on the A8 because the game concept is > so minimal in comparison to what the A8 can do and the idea was to answer > the question "what if Atari ported the game in '77 or '78 (if it could fit > in 2K) or '79 if 4K?" I don't think it will fit into 2K, especially because a highly optimized kernel could require a lot of extra coding outside. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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