Re: [stella] Oh No!!

Subject: Re: [stella] Oh No!!
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Fri, 17 Jan 2003 14:42:26 +0100
> > (PS: z26 -g11)
> Argh.  I would be on the Mac today.  Somebody port z26 over.  How 
> difficult can a little assembly be?  :^D

You'd probably be better off writing a x86 emulator for running the
z26 core in, and then port only the system specific routines. Otherwise
you'd have to do all the complicating porting work over and over again
completely with each new release of z26. ;-)

But if it's only about this demo, simply using Stella should be good
enough. I don't know about the Mac version, but the DOS/Windows/Linux
versions support 32K 3F games for a while now. You only have to add
an entry to the STELLA.PRO file. Using the MD5 checksum would be
preferable for identifying ROMs, but if you don't have a tool for
calculating this checksum, then identifying the ROM with it's file
name should work alright too. So an entry like:

; Dancing Baby Demo
"Cartridge.Name"     "Dancing Baby"
"Cartridge.Filename" "ohno!.bin"
"Cartridge.Type"     "3F"

should do the trick. I'm sure Voch'll have the official STELLA.PRO
file updated soon.

Also this demo (and the latest Fu Kung Demos) work fine on the Cuttle
Cart. In Playbin you just have to select "3F - Tigervision 8K" as the
bankswitching type. I don't know how it works in Makewav, but I'm sure
there is a command line switch for forcing the bankswitching type too.

Ciao, Eckhard Stolberg

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