Re: [stella] Experimental Text Screen

Subject: Re: [stella] Experimental Text Screen
From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx>
Date: Sat, 25 Jan 2003 16:01:59 -0600

Flickers, but how does it look on hardware,

Personally I think the flicker is way too much even on real hardware.

I'm going to need a text system for my RPG and I've thought about doing a variable width font in the 48 pixel sprite, but I don't know how to do it without using a lot of RAM. I'll probably just end up using David Crane's text system.


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