Subject: Re: [stella] z26 for Windows From: "Albert Yarusso" <albert@xxxxxxxxxxxx> Date: Sat, 8 Feb 2003 15:52:15 -0600 |
Hello! Great to see progress being made towards a Windows version of z26. However, I really think it needs a front-end of some kind, especially after I tried running some > 4K titles without passing in any command-line parameters. The first one I tried (Mr. Roboto, an F8 8K game--I wanted to hear how the music sounded) caused a ton of DirectX errors to come up (in an infinite loop, I had to nuke it). Does z26 have an internal table with md5 checksums for binaries to determine how to run a particular game? It doesn't need a complex UI, just something that lets you select a game to run, remember where your ROMs directory is, and select all the various command-line options (such as being able to select which bankswitching method to use if you are trying to run a game z26 isn't yet aware of). I am willing to write a user-interface if you guys don't have the time or desire to do so. Please feel free to contact me. :) Take care, ..Al ----- Original Message ----- From: "John Saeger" <john@xxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, February 08, 2003 3:11 PM Subject: [stella] z26 for Windows > You can find a *sneak preview* here: > > http://whimsey.com/z26beta > > BTW, RTFM. Things are a little bit different. > > To do the port to Windows, a number of features have been removed, including > the GUI. Although personally I rather enjoy doing a program for Windows > that acts more like a DOS program than a Windows program, I suppose > eventually we'll put one back in. But we're curious about which features > that are currently missing are most important to you guys. > > One feature that is not missing is the ability to synchronize a game with > the monitor. It's no longer the default, partly because it's a nuisance to > run DXDIAG.EXE, and partly because I suppose that as digital flat panels get > better and better, the concept of refresh will eventually become obsolete. > I'm guessing that eventually screen updates will be so fast that the > flashing effects that Andrew is so fond of will be emulated perfectly > without needing any special attention. > > But meanwhile, now that it's possible to get better emulation of these > flashing effects on Windows XP with old-fashioned monitors, I'm wondering if > we still need to do some tricky video mode that simulates phosphorescence? > > John > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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