Re: [stella] z26 for Windows

Subject: Re: [stella] z26 for Windows
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sun, 9 Feb 2003 00:56:47 +0100
John Saeger wrote:
> You can find a *sneak preview* here:

Wow, this is GREAT!

It even works at *full* 60fps (tested with Starpath Frogger) on my old
P166, using Win95a and DirectX 5 (though without sound, guess I have to
reinstall). 


> But meanwhile, now that it's possible to get better emulation of these
> flashing effects on Windows XP with old-fashioned monitors, I'm wondering if
> we still need to do some tricky video mode that simulates phosphorescence?

Definitely yes!

I think it won't run very fast with my current PC, but I guess the
chances of buying me a faster PC are much higher than buying a LCD
monitor.

And yes, I would like to see the scanline count too. Should be easy to
overlay that number. And maybe some other information display might be
useful for players (e.g. difficulty switches, palette mode, used
controllers) and developers (e.g. current fps, bankswitching mode and
way too many more to name them all ;-).

Have fun!
Thomas                            
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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