Subject: Re: [stella] Brainstorming: 3D-Corridor From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Tue, 25 Mar 2003 10:51:46 -0500 |
Matthew Ozor wrote: > How about using multiple static backgrounds. > With any two of those combined you can create yourself a nice maze. This is > how they used to do it before Wolfenstien3D came out. From: "Rob" <kudla@xxxxxxxxx> > Well, Skeleton works like that now (actually a bit more complicated), Yes, Skeleton is a little more complicated :-). The walls are semi-static. During overscan the view is determined based upon the hard-coded maze. This creates lookup table pointers for each of the side walls. Still, Manuel might be able to do something using asymetric playfield lookup tables. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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