Re: [stella] Brainstorming: 3D-Corridor

Subject: Re: [stella] Brainstorming: 3D-Corridor
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Tue, 25 Mar 2003 10:51:46 -0500
Matthew Ozor wrote:
> How about using multiple static backgrounds.
> With any two of those combined you can create yourself a nice maze. This
is
> how they used to do it before Wolfenstien3D came out.


From: "Rob" <kudla@xxxxxxxxx>
> Well, Skeleton works like that now (actually a bit more complicated),

Yes, Skeleton is a little more complicated :-).  The walls are semi-static.
During overscan the view is determined based upon the hard-coded maze.  This
creates lookup table pointers for each of the side walls.

Still, Manuel might be able to do something using asymetric playfield lookup
tables.

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