Subject: Re: [stella] Brainstorming: 3D-Corridor From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Sat, 29 Mar 2003 21:03:33 +1100 |
This one is reasonable. I think I'll leave it at this, as a proof of concept. Cheers A ----- Original Message ----- From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Friday, March 28, 2003 11:19 PM Subject: Re: [stella] Brainstorming: 3D-Corridor > One might be able to use pre-rendered Interleaved ChronoColour (TM) screens > to give the effect. I attach a single screen which shows 3 colours in the > tunnel. One can 'colour-cycle' 3 colours effectively to give the impression > of movement. By varying the ordering of colours in the Interleaved > Chronocolour (TM) image **at runtime**, the colour cycling would work > without having to change the screen itself. > Of course, the attached is nothing more than a static screen, but it might > lead to more ideas. > Cheers > A > > ----- Original Message ----- > From: "Manuel Polik" <cybergoth@xxxxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Tuesday, March 25, 2003 5:32 AM > Subject: [stella] Brainstorming: 3D-Corridor > > > > Hi there! > > > > Assuming your task was to programm a 3D-Corridor that > > gives you the impression of flying through it, like > > in the old Atari arcade "Tunnel Hunt" for example: > > > > http://roms.mame.dk/png/tunhunt.png > > > > What would your ideas for realizing this effect on the > > Atari be? > > > > Greetings, > > Manuel > > > > -------------------------------------------------------------------------- > -------------------- > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > > > >
Attachment:
tunnelcycle2.bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Brainstorming: 3D-Corr, Andrew Davie | Thread | Re: [stella] Brainstorming: 3D-Corr, Andrew Davie |
Re: [stella] Brainstorming: 3D-Corr, Andrew Davie | Date | Re: [stella] Brainstorming: 3D-Corr, Andrew Davie |
Month |