Subject: Re: [stella] Brainstorming: 3D-Corridor From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Sun, 30 Mar 2003 00:59:38 +1100 |
Minor variation on the theme. You have to stand back and squint for the effect to work. Cheers A > ----- Original Message ----- > From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Friday, March 28, 2003 11:19 PM > Subject: Re: [stella] Brainstorming: 3D-Corridor > > > > One might be able to use pre-rendered Interleaved ChronoColour (TM) > screens > > to give the effect. I attach a single screen which shows 3 colours in the > > tunnel. One can 'colour-cycle' 3 colours effectively to give the > impression > > of movement. By varying the ordering of colours in the Interleaved > > Chronocolour (TM) image **at runtime**, the colour cycling would work > > without having to change the screen itself. > > Of course, the attached is nothing more than a static screen, but it might > > lead to more ideas. > > Cheers > > A > > > > ----- Original Message ----- > > From: "Manuel Polik" <cybergoth@xxxxxxxx> > > To: <stella@xxxxxxxxxxx> > > Sent: Tuesday, March 25, 2003 5:32 AM > > Subject: [stella] Brainstorming: 3D-Corridor > > > > > > > Hi there! > > > > > > Assuming your task was to programm a 3D-Corridor that > > > gives you the impression of flying through it, like > > > in the old Atari arcade "Tunnel Hunt" for example: > > > > > > http://roms.mame.dk/png/tunhunt.png > > > > > > What would your ideas for realizing this effect on the > > > Atari be? > > > > > > Greetings, > > > Manuel > > > > > > > -------------------------------------------------------------------------- > > -------------------- > > > Archives (includes files) at > http://www.biglist.com/lists/stella/archives/ > > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > > > > > > > > >
Attachment:
redspiral.bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Brainstorming: 3D-Corr, Andrew Davie | Thread | Re: [stella] Brainstorming: 3D-Corr, Glenn Saunders |
Re: [stella] Brainstorming: 3D-Corr, Andrew Davie | Date | Re: [stella] Brainstorming: 3D-Corr, Manuel Polik |
Month |