Re: [stella] Brainstorming: 3D-Corridor

Subject: Re: [stella] Brainstorming: 3D-Corridor
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
Date: Sun, 30 Mar 2003 00:59:38 +1100
Minor variation on the theme.  You have to stand back and squint for the
effect to work.
Cheers
A

> ----- Original Message -----
> From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
> To: <stella@xxxxxxxxxxx>
> Sent: Friday, March 28, 2003 11:19 PM
> Subject: Re: [stella] Brainstorming: 3D-Corridor
>
>
> > One might be able to use pre-rendered Interleaved ChronoColour (TM)
> screens
> > to give the effect.  I attach a single screen which shows 3 colours in
the
> > tunnel.  One can 'colour-cycle' 3 colours effectively to give the
> impression
> > of movement.  By varying the ordering of colours in the Interleaved
> > Chronocolour (TM) image **at runtime**, the colour cycling would work
> > without having to change the screen itself.
> > Of course, the attached is nothing more than a static screen, but it
might
> > lead to more ideas.
> > Cheers
> > A
> >
> > ----- Original Message -----
> > From: "Manuel Polik" <cybergoth@xxxxxxxx>
> > To: <stella@xxxxxxxxxxx>
> > Sent: Tuesday, March 25, 2003 5:32 AM
> > Subject: [stella] Brainstorming: 3D-Corridor
> >
> >
> > > Hi there!
> > >
> > > Assuming your task was to programm a 3D-Corridor that
> > > gives you the impression of flying through it, like
> > > in the old Atari arcade "Tunnel Hunt" for example:
> > >
> > > http://roms.mame.dk/png/tunhunt.png
> > >
> > > What would your ideas for realizing this effect on the
> > > Atari be?
> > >
> > > Greetings,
> > > Manuel
> > >
> >
>
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> > >
> >
>

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