Re: [stella] Boulderdash - musings and screen demos

Subject: Re: [stella] Boulderdash - musings and screen demos
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Thu, 03 Apr 2003 20:48:49 -0800
At 06:18 PM 4/3/2003 +1000, you wrote:

I'm thinking, though, of designing the display system first and *then*
worrying about the compression.  Basically I really want to start a
cartridge standard which provides bankswitching and extra RAM (say, 1 or
2K).  That would *really* open up the doors to interesting programs.

I would really like to see a Starpath-like system where you can have more than 6K of memory loaded at a time (all read-write), plus the ability to load as many pages in from audio as you want. I was hoping that the Cuttle Cart would provide a new banking scheme like that but it didn't.


That's the biggest limitation with Starpath games, only having 6K to work with at a time, which means for any sort of expansive game you are going to have lots of load-time delays.


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