Re: [stella] Boulderdash - musings and screen demos

Subject: Re: [stella] Boulderdash - musings and screen demos
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
Date: Sat, 5 Apr 2003 23:07:03 +1000
Attached, my latest screen system/demo exploring BoulderDash capability.
It does nothing but display various stuff... crystal, green goo, dirt,
walls, boulder
I am confident enough to claim the game is DEFINITELY doable with more RAM
(aren't they all!).
My plans are for a scrolling game, not a page-flipping one.  Stay tuned.

PS: Of course we all realise we can't actually DO BoulderDash without the
copyright holders' approval, right!

----- Original Message -----
From: "Glenn Saunders" <mos6507@xxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Friday, April 04, 2003 2:48 PM
Subject: Re: [stella] Boulderdash - musings and screen demos

> At 06:18 PM 4/3/2003 +1000, you wrote:
> >I'm thinking, though, of designing the display system first and *then*
> >worrying about the compression.  Basically I really want to start a
> >cartridge standard which provides bankswitching and extra RAM (say, 1 or
> >2K).  That would *really* open up the doors to interesting programs.
> I would really like to see a Starpath-like system where you can have more
> than 6K of memory loaded at a time (all read-write), plus the ability to
> load as many pages in from audio as you want.  I was hoping that the
> Cart would provide a new banking scheme like that but it didn't.
> That's the biggest limitation with Starpath games, only having 6K to work
> with at a time, which means for any sort of expansive game you are going
> have lots of load-time delays.
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