Re: [stella] Game developers input wanted for 7800 Ram Cart

Subject: Re: [stella] Game developers input wanted for 7800 Ram Cart
From: "John Saeger" <john@xxxxxxxxxxx>
Date: Sun, 13 Apr 2003 10:37:07 -0700
So probably the best thing would be to somehow persuade you to do it.  Have
you seen the Megacart thread?  It is a discussion that happened in 1998, and
it begins here:

It's a very interesting design and it looks like it would be pretty easy to
implement.  A variation that would take half as many registers and allow
access to twice as much memory would be to make the banks 2K instead of 1K
which is a possibility that was discussed in the thread.  I don't think
anybody has acutally written games that need this much capability yet, but
having something along these lines available might be a *good thing*.  And
since games don't yet exist, you're free to implement things the way you


Chad Schell wrote:

> I won't do anything to stop people from developing their own bankswitching
> formats for the cart, but I think the major limiting factor will be the
> fact that most people will not have access to the required Place and Route
> and bitstream generation tools for Xilinx FPGAs.
> Chad
> At 12:48 AM 4/12/2003, you wrote:
> >Chad,
> >
> >You mention on your web page that the device will be upgradeable to
> >additional bankswitching schemes.  Will it be possible for end users to
> >experiment with alternative bankswitch schemes that don't currently
> >This might be helpful to ambitious homebrewers designing new carts.
> >
> >John
> >
> >Archives (includes files) at
> >Unsub & more at
> ============================================
> Chad Schell
> --------------------------------------------------------------------------
> Archives (includes files) at
> Unsub & more at

Archives (includes files) at
Unsub & more at

Current Thread