Aw: Re: [stella] Fwd: Star Fire Release Candidate #04

Subject: Aw: Re: [stella] Fwd: Star Fire Release Candidate #04
From: cybergoth@xxxxxxxx
Date: Tue, 10 Jun 2003 09:23:50 +0200 (CEST)
Hi there!

> > - Added evasive actions for the Star Destroyer & Slave I
> >   and made them faster as well.
> Works good!

Uhm... *confused* don't you say a few lines downwards that you don't get to see them anymore?
> Maybe you could adjust the scoring depending on the setting.
> That way you could start with A (to get more points) and switch back to
> B in the later levels (to survive ;-).

Sounds fine. You can already switch any time right now and I think I might have enough room for a second score table. (I feel a general divide by 2 won't work that easy with BCD scores...)
> Where are the special ships now? I didn't see any in the NTSC version
> and only a very few (Death Star and Tardis only) in the PAL version.

See above. The spawning distribution is totally random, so maybe you just hit a heavy diamond phase? If you have 2-3 diamonds in a row and never shoot them, you never get to see a special ship.
> Some bugs(?):
> - all enemy ships stop shooting when the exit appears

Not really a bug. But I can try to alter this, if you want to? ;-)

> - the STAR FIRE logo has the wrong color in the PAL version (looks
> orange on z26 1.57 instead of red, maybe a emulator problem)

I'm using the old DOS version too. Maybe it looks better on the newest WinZ26, I think I read something about an improved PAL palette there. 
I can only say that on my TV the PAL colors match almost exactly with the NTSC ones.


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