Subject: Re: Aw: Aw: Re: [stella] Fwd: Star Fire Release Candidate #04 From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 10 Jun 2003 20:02:14 +0200 |
Manuel wrote: > Now, which ones aren't spawned anymore? (BTW: Slave I (Wave 4) is sort > of camouflaged, starting dark gray on black.) I just played again, and this time I saw them all. :-) Maybe your random number generator has a little flaw? BTW: What is a "Slave I"??? > It's self-inititalizing like in "If seed == 0 then seed = FF". So I > think "fixed" is the right answer. But a new random number is > generated sooooo often (at least once per frame, that the player > shouldn't notice that. Is that number also generated while the title screen is displayed? Else the first game would always start the same (no big deal though). Are you using a LFSR for random number generation? Only two minor suggestions this time: - At the end of the game you are going back to the title screen and your score is displayed. But the wave is the one you started at and I would like to know how far I got. So this is a bit confusing. Maybe you could display both waves numbers? (e.g. switching the number every second) - maybe one additional shield at the start of each wave Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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