Re: [stella] Climber 5 beta...again???

Subject: Re: [stella] Climber 5 beta...again???
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Fri, 27 Jun 2003 09:09:25 +0200
Hi Dennis!

> I'm still adding to good ole Climber


> I've added an enhanced selection with...


> I have about 350 bytes of ROM and 35 bytes of RAM left 
> so these additions will depend on what will fit.

Ok, so I'd put your Todos in that order:

>Scheduled additions...
>1) Bonus pickup items
>2) Better vertical animation
>4) Demo mode
>3) Title screen music

Have you thought of *programming* the music? Sort of 
like the background noice in Star Ship? Then you could 
get away with very few bytes. Would be no good *music*, 
but might simulate the noice of building a skyscraper 

Ok, so here's my feedback:

- There's a bug in Z26 when starting straight into the 
enhanced mode. All girders then build one straight 
vertical line.

- Joystick up/down should select options in the title 
screen as well.

- The climbers walk noices seem pitched to high and are 
too loud. You should find better fitting ones and reduce 
their volume.

- Changing the girder direction with the fire button is 
nice. How about another difficulty option/variant where 
pressing the fire button speeds up the Climber?

- The game starts off too slow. It's fine in the 
training mode, but the normal and enhanced modes should 
probably already start with what is currently the third 

- Instead of bonus items to pick up, you could also have 
additional obstacles falling off vertically from the 
structure like bricks. Maybe this'd help make a nicer 
difficulty instead of just relying on speeding up the 
game in later levels.

- If you'd start the levels in the enhanced variant in 
"pause", you could display the level number and the 
current score until the player starts the action with 
beginning to move.

- Another suggestion for the switches: Since in the 
enhanced mode the walls never disappear, but just wrap 
around, it'd be nice if there was an option where the 
player could do that as well.


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