Subject: RE: [stella] Climber 5 beta...again??? From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> Date: Fri, 27 Jun 2003 08:59:38 -0400 |
Hi Manuel, Thanks for taking the time to look at this. > >Scheduled additions... > >1) Bonus pickup items > >2) Better vertical animation > >4) Demo mode > >3) Title screen music Noted. > Have you thought of *programming* the music? Sort of > like the background noice in Star Ship? I'll look into that, thanks. > - There's a bug in Z26 when starting straight into the > enhanced mode. All girders then build one straight > vertical line. Yuck! I thought I had corrected that! > - Joystick up/down should select options in the title > screen as well. OK > - The climbers walk noices seem pitched to high and are > too loud. You should find better fitting ones and reduce > their volume. Agreed! When play testing I have turned the sound off :) I was thinking of going with more of a walking sound like in Keystone Kapers. > - Changing the girder direction with the fire button is > nice. How about another difficulty option/variant where > pressing the fire button speeds up the Climber? I don't know about this one. I never liked speed up chips like the ones you find in some Ms. Pac-man machines. > - The game starts off too slow. It's fine in the > training mode, but the normal and enhanced modes should > probably already start with what is currently the third > level. Hmm...if I did that then the speeds would only increase for level 2 and no longer. I could start them with level 2 speed. What about that? > - Instead of bonus items to pick up, you could also have > additional obstacles falling off vertically from the > structure like bricks. Maybe this'd help make a nicer > difficulty instead of just relying on speeding up the > game in later levels. Nice idea. Noted. > - If you'd start the levels in the enhanced variant in > "pause", you could display the level number and the > current score until the player starts the action with > beginning to move. That would take away from the "hurry up and go" game play :) It would be nice though...noted. > - Another suggestion for the switches: Since in the > enhanced mode the walls never disappear, but just wrap > around, it'd be nice if there was an option where the > player could do that as well. Like a difficulty B setting? I'll think about it but I'd like to have some handicap on the player. Again, thanks for the suggestions. I know you're busy finishing up Star Fire. Take care, Dennis ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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