Subject: RE: [stella] Bounce! demo From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> Date: Mon, 28 Jul 2003 17:58:58 -0400 |
Hi Fab, > So, as usual, I'd really love comments on all aspects of the game.. > playability, optimizations, improvements, etc.! :) Me again :) How about 59 bytes. The SLEEP macro takes a lot of bytes. Change your Position6Sprites routine to... Position6Sprites subroutine lda #3 sta NUSIZ0 sta NUSIZ1 sta VDELP0 ; D0 = 1 (saves 2 bytes) sta VDELP1 LDA #$46 STA COLUP0 STA COLUP1 STA HMCLR ldx #6 STA WSYNC .positionLoop dex bpl .positionLoop ; ends @ 34 lda #$E0 | $08 ; trick I got from Thomas...only top nibble ; used :) This saves a byte by not loading ; the accumulator again. STA RESP0 ; @39 sta RESP1 ; @42 sta HMP1 ; move right 2 pixels asl sta HMP0 ; move right 3 pixels STA WSYNC STA HMOVE STA WSYNC RTS Take care, Dennis ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Recording movies of ga, Albert Yarusso | Thread | Re: [stella] Bounce! demo, Erik Eid |
Re: Re: [stella] Bounce! demo, Dennis Debro | Date | Re: [stella] Homestar RPG Demo, Pete Holland |
Month |