Re: [stella] Bounce! demo

Subject: Re: [stella] Bounce! demo
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
Date: Thu, 31 Jul 2003 08:06:18 +1000
I haven't looked at it yet, but the idea of tiles you jump on which either
do different things to affect you, or which in some way changed as you
jumped on them sounds very similar to a game I was involved with back in '84
or so.  Look for a title called XAGON on the Atari 8-bit.

----- Original Message ----- 
From: "Manuel Polik" <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, July 31, 2003 7:38 AM
Subject: Re: [stella] Bounce! demo

> Hi rasty!
> > So, as usual, I'd really love comments on all aspects
> > of the game playability, optimizations, improvements,
> > etc.! :)
> That is a very cool game idea. Pretty unique. I bet the
> final version will be tons of fun. I hope you include at
> least 200 levels? The current four lasted about 5
> minutes ;-)
> I had ideas for a few more tiles. You have those
> *stable* tiles, so I thought of semi-stable tiles. They
> could start with Roman numbers III,II & I for example
> and then countdown on every jump. Jumping on a I once
> more would turn it into a *normal* tile and then it'd
> disappear...
> So you could build funny things like crossings with
> them...
> Greetings,
> Manuel
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