Subject: [stella] Supercharger problem games? From: "Darrell Spice, Jr." <dspice@xxxxxxxxxxxxxx> Date: Thu, 07 Aug 2003 18:26:21 -0500 |
It turns out that Air-Sea battle reads the images of the collision registers at $00/$01, as opposed to $30/$31. It looks like the SC interferes with the mapping of the read-registers, maybe because they overlap the write-registers there?
At any rate, patching the code to use the images at $3x makes it work on the supercharger.
Specifically for Air-Sea Battle, offset $00b9: $00->$30
offset $00bd: $01->$31
offset $004a: $00->$30
-- Darrell Spice Jr. --==> http://www.spiceware.org <==-- * Emulators for OS/2! Stella = Atari 2600 ColEm = ColecoVision MasterGear = Sega Master System, Game Gear, SG1000, SC3000 VGB = Game Boy, Game Boy Color, Super Game Boy * OS/2 programming info also available.
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