[stella] "asymmetrical" maze in Looping

Subject: [stella] "asymmetrical" maze in Looping
From: Zach Matley <matleyz@xxxxxxxxxxxxxxxxx>
Date: Tue, 16 Sep 2003 23:01:17 -0700 (PDT)
I bring this up because I've never seen this technique before and thought
it terribly clever. Two of the screens in Looping appear to be asymetrical
at first glance. Upon closer inspection, you can see what's going on. The
kernal changes between duplication and reflection several times per frame.
This allows a playfield that is not symmetrical in the strictest sense,
and allows sprites to move freely.

Are there other Stella games that use this method?

Screenshots are available at AtariProtos.com:

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