Re: Re: [stella] Bounce: what next?

Subject: Re: Re: [stella] Bounce: what next?
From: Dennis Debro <ddebro@xxxxxxxxxxxxx>
Date: Tue, 23 Sep 2003 16:24:19 -0400
Hi Fab,

> Also, if the levels in the final version will really be a lot (a 32k cart
> could contain hundreds), I'm not even sure that it will still make sense
> having the player go throu them all in order to complete the game.. but I
> don't really know how to do otherwise!

Oops, I forgot about this part of your question :-) How about a pass code ala Secret Quest. I think this has come up before.

Take care,

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