Subject: Re: [stella] SoftVCS From: "C. Bond" <cbond@xxxxxxxxxxxxx> Date: Tue, 30 Sep 2003 14:37:15 -0700 |
Rob wrote: > On Tuesday 30 September 2003 15:39, C. Bond wrote: > > As I mentioned, allowing the user to resize and reshape the > > game window in a Windows version independent manner means > > working with the GDI, and the overhead is ridiculously high. > > You're already using DirectX, so why not use Direct3D? Write to > a texture instead of a GDI surface and the overhead ought to be > a lot lower since D3D has all that scaling stuff built in and > usually hardware accelerated. > > I guess I'm assuming the Direct3D vs. GDI performance tradeoff is > similar to OpenGL vs. X11 though. > > Rob I believe you are correct. Even the earlier DirectDraw will provide the acceleration. Anyway, I'm going to try it as soon as I clean up some bugs. -- Democracy: The triumph of popularity over principle. -- http://www.crbond.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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