Re: [stella] SoftVCS

Subject: Re: [stella] SoftVCS
From: "C. Bond" <cbond@xxxxxxxxxxxxx>
Date: Tue, 30 Sep 2003 14:37:15 -0700
Rob wrote:

> On Tuesday 30 September 2003 15:39, C. Bond wrote:
> > As I mentioned, allowing the user to resize and reshape the
> > game window in a Windows version independent manner means
> > working with the GDI, and the overhead is ridiculously high.
> You're already using DirectX, so why not use Direct3D?  Write to
> a texture instead of a GDI surface and the overhead ought to be
> a lot lower since D3D has all that scaling stuff built in and
> usually hardware accelerated.
> I guess I'm assuming the Direct3D vs. GDI performance tradeoff is
> similar to OpenGL vs. X11 though.
> Rob

I believe you are correct. Even the earlier DirectDraw will provide the acceleration. Anyway, I'm
going to try it as soon as I clean up some bugs.

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