Re: [stella] SoftVCS

Subject: Re: [stella] SoftVCS
From: Rob <kudla@xxxxxxxxx>
Date: Tue, 30 Sep 2003 16:10:17 -0400
On Tuesday 30 September 2003 15:39, C. Bond wrote:
> As I mentioned, allowing the user to resize and reshape the
> game window in a Windows version independent manner means
> working with the GDI, and the overhead is ridiculously high.

You're already using DirectX, so why not use Direct3D?  Write to 
a texture instead of a GDI surface and the overhead ought to be 
a lot lower since D3D has all that scaling stuff built in and 
usually hardware accelerated.

I guess I'm assuming the Direct3D vs. GDI performance tradeoff is 
similar to OpenGL vs. X11 though.


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