Re: [stella] Splatform 2600

Subject: Re: [stella] Splatform 2600
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sun, 9 Nov 2003 09:47:19 +0100
On Sunday, November 9, 2003 at 06:59, Dennis Debro wrote:
> Cool! I wondered what a game like Surround would have looked like if they
> did something like this. Using the ball as fill in instead of having the
> "worm" move 4 pixels would have been a nice touch.

Yes, but IMO it would have been a bit irritating if the worm move
points differ from the turning points.

> I agree with you. The scrolling is nice and smooth but I don't think the
> trade off is worth it.

Agreed. If I can not fix this problem I will have to switch back. :-(

I am currently experimenting with 20 instead of 18 platforms, but even
that doesn't seem to help fixing the problem. If anybody has an idea,
please tell me.

> It makes the game a lot easier IMO.

That's easy to fix: less platforms. :-)

> I'd prefer the earlier method of using the PF. I haven't tried this
> on the VCS but I don't think the scrolling would be too intolerable.

Except for the generator problem, is there any other reason why you
prefer the earlier one?

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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