Subject: Re: [stella] 13 chars C64-style From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Tue, 9 Dec 2003 10:42:22 +0100 |
Paul wrote: > I did a 13-char routine using the 48-pixel sprite with the extra character > using the two missiles and ball. The playfield covers up the other two > copies of the missiles. Cool! > And it shows that there's going to have to be a lot of optimizing done > to get those lines closer together. That is really a problem, but I suppose Rob's code does have the same. Optimizing looks difficult too, even with even more roll unrolling. BTW: Why aren't you just using temporay .labels inside your macros? ;-) Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ Horoskop, Comics, VIPs, Wetter, Sport und Lotto im WEB.DE Screensaver1.2 Kostenlos downloaden: http://screensaver.web.de/?mc=021110 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] New home for TheDig, KirkIsrael | Thread | Re: [stella] 13 chars C64-style, Andrew Towers |
[stella] 13 chars C64-style, Paul Slocum | Date | Re: [stella] tia hue luminance, Thomas Jentzsch |
Month |