Re: [stella] 13 chars C64-style

Subject: Re: [stella] 13 chars C64-style
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Tue, 9 Dec 2003 10:42:22 +0100
Paul wrote:
> I did a 13-char routine using the 48-pixel sprite with the extra character 
> using the two missiles and ball.  The playfield covers up the other two 
> copies of the missiles.


> And it shows that there's going to have to be a lot of optimizing done 
> to get those lines closer together. 

That is really a problem, but I suppose Rob's code does have the same.
Optimizing looks difficult too, even with even more roll unrolling.

BTW: Why aren't you just using temporay .labels inside your macros? ;-)


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