Subject: Re: [stella] Fade Out From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 9 Dec 2003 22:59:04 +0100 |
Christopher Tumber wrote: > Got an unexpectedly good amout of work done while away... The > only really major addition is adding pick-upable ammo, most of the > rest of essentially bugfix, tweaking and "look & feel" type > additions. Wow, this is getting *really* nice! Did you reject the asymmetrical PF? > Colour (changes colour but not text string) I would suggest different initial values here. Some ideas: Have you thought about vertically color scrolling too? It might get quite "jumpy", but it would add some nice new possibilities. You could scroll by doubling the currently scrolling floor, so that the players could quite easily follow the movement without getting visible. How about bonus items which e.g. could reverse the scrolling direction, invert the wall colors, enlarge the walls with the players color, flash a whole floor or make the opposite player visible for a few seconds? Or how about making the player visible when he shots? Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Fade Out, Christopher Tumber | Thread | Re: [stella] Fade Out, Christopher Tumber |
Re: [stella] 13 chars C64-style, Thomas Jentzsch | Date | Re: [stella] I need a little direct, Manuel Rotschkar |
Month |