Re: [stella] JoustPong: maybe ditch "poorlords" wall

Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sun, 11 Jan 2004 23:50:20 +0100
KirkIsrael  wrote:
> Actually, it is based on a very non-linear motion model, in terms
> of interia...the trouble is it feels less like it because of...
> well, rounding I guess you'd say, it's not quantized finely enough.

IMO you should try to use a more "natural" physic model. It's really
no big deal to do that and it's much more satisfying for the player if
the flaps behave like they want to.

> "Perfected" is such a funny word...there really isn't an objective
> measurement for it.

True, but I have to agree with Glenn here. Try to get the physics
right first (unless you think they are like they should be now). This
will make the whole process of testing features and optimizing the
gameplay much easier.

Just my 0.16 EUR cents. :-)

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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