Subject: [stella] Seawolf: Day Nine From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Tue, 13 Jan 2004 15:49:01 +0100 |
Hi there! >Graphics getting better and better! Thanks! I think todays version got even more beautiful, since I managed to move the score display into the horizon... - while leaving the horizon fully intact! (Besides looking cool this also frees 16 more scannlines...) - Also ripped the score font out of the Seawolf 2 MAME binaries and pixelated a Seawolf logo. > Now it's time for starting to implement some gameplay > so we start discussing about. ;-) No chance! :-) Haha no, seriously: Gameplay will come with the collision detection and for that I want to write the mines kernel first, maybe even the submarine kernel. I hope to have a first playable version ready by the end of the week. I'm almost done with Final Fantasy Tactics now (I'm on mission 183/310), so development might speed up a bit soon. :-) Greetings, Manuel
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