Re: [stella] Seawolf: Day Nine

Subject: Re: [stella] Seawolf: Day Nine
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Wed, 14 Jan 2004 09:24:52 +0100
Manuel wrote:
> Unfortunately that's far from trivial. 

On the Atari 2600 it almost never is. :-)

> Most parts of the 
> screen display are not WSYNC'd. And those that are, are 
> not only used up to the last cycle, but it's also tough 
> to work here, as even smallest changes may (and will) 
> break something.

Hm, but it looks like there is some space above and below 
the ships. Why are you using all the CPU cycles there?

> By sacrificing some scannlines and some more ROM it 
> should be doable somehow though. I just don't think it's 
> worth it. :-)

Maybe when the game is almost finished and you still have 
some space left?

> I'm starting to work again at the beginning of 
> frebruary.

That explains it. :-)


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