Re: [stella] JoustPong: maybe ditch "poorlords" wall

Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Tue, 13 Jan 2004 17:03:04 +0100
Kirk Israel wrote:
> When the ball was moving at a fixed speed, at least, fixed angles
> worked well--better than I expected, actually, since previous versions
> of the game had multiple ball angles (usually a fixed X speed, with 
> the Y speed influenced by the speed of the paddle it hits...the troble
> when I put that into this game is that the not-fine-grain-enough speed
> led to too many flat (horizontal) ball paths

With factional speeds and some small sine/cosine tables that shouldn't 
be a problem anymore.


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