Re: [stella] Death Derby optimizations

Subject: Re: [stella] Death Derby optimizations
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Thu, 15 Jan 2004 09:09:18 +0100
Glenn wrote:
> One thing you might notice is how much RAM I have to reserve for the score 
> display.  12 bytes for the digit pointers.
> Honestly, I'd rather have a sprite-based score ala Gunfight.  If someone 
> were to be kind enough to replace my score with something like that I'd 
> greatly appreciate it :)

The code wouldn't be the big problem, but intergrating it into existing code is.

E.g. the 12 bytes for the score can (and should be!) be reused for other codes 
and thus requires some general RAM layout planing. 

And then the sprites have to be repositioned after a sprite-based score display 
so you have to integrate/change a lot of code here too and it's better if you do 
that yourself (maybe with some little help from some friends ;-).


Nachrichten, Musik und Spiele schnell und einfach per Quickstart im 
WEB.DE Screensaver - Gratis downloaden:

Archives (includes files) at
Unsub & more at

Current Thread