Re: [stella] Death Derby optimizations

Subject: Re: [stella] Death Derby optimizations
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Thu, 15 Jan 2004 09:08:04 +0100
Hi Glenn!

> But otherwise what I've got works and at least I wrote 
> it from scratch.  But if Manuel wanted to volunteer to 
> swap my score out for a Gunfight-like one, I'd love 
> it.  It would also help the game look closer to the 
> coinop that way.

Hm... but you realize that it'll still require those 12 
bytes of RAM? At least temporary. 

I think there was some flaws in the display code so 
everything had to be limited to 7 pixels width. I'll 
have to look into that again.

I'm soon working with that kernel for Seawolf again, so 
when I'm done there, I'll post a ready-to-use version of 
the subroutine.


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