Re: [stella] Seawolf: Day Eleven

Subject: Re: [stella] Seawolf: Day Eleven
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Fri, 16 Jan 2004 01:46:22 -0800
Regarding SeaWolf,

Great progress! Great attention to detail. Can't wait to see what kind of features you'll add to the game. The game reminds me of Atlantis right now as far as the random ships and speeds.

Regarding the score code...

One thing came to mind that I wasn't thinking about before...

Can your score have 3 colors like my playfield one? If it can't I might just leave the playfield one as is.

Another idea is to have a hybrid playfield/sprite score.

The best example of that would be Basketball:

It looks like he uses both sprites at double-width in the center, but he's able to keep the score opaque that way, no venetian blind.

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