Re: [stella] Seawolf: Day Eleven

Subject: Re: [stella] Seawolf: Day Eleven
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Fri, 16 Jan 2004 10:16:05 -0800
At 03:05 AM 1/16/2004, you wrote:


And place:

LDA colortab,Y

Looks nice in your game, but that just lets you have color changes on each line, not independent colors between the left, middle, and right digit-pairs.

Also, when doing a score like this, you are relying on 3 wide-spaced copies of the sprite, so there is no way to move the left and right sides farther apart, right?

It's tempting to use this because the digits look so much nicer but I'm not sure I want to give up the independent coloring. I'm thinking it might be better to do a Basketball style score which would at least shrink the size of the timer down and eliminate the venetian blind.

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