Subject: Re: [stella] Seawolf: Day Eleven From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Mon, 19 Jan 2004 18:41:09 +0100 |
Hi Glenn! > Looks nice in your game, but that just lets you have > color changes on each line, not independent colors > between the left, middle, and right digit-pairs. Oh... sorry. I thought you meant three colors horizontally. Hm... There's 20 free cycles in this routine. You'll need LDA #color STA COLUP0 STA COLUP1 Three times, which is 24 cycles. So I fear it's not posible, even without considering the timing nightmare. > Also, when doing a score like this, you are relying on > 3 wide-spaced copies of the sprite, so there is no way > to move the left and right sides farther apart, right? Yes. The widths are fixed as is. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] Seawolf: Day Eleven, Thomas Jentzsch | Thread | [stella] Fast Missile code, Manuel Rotschkar |
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