Re: [stella] what about other illegal opcodes?

Subject: Re: [stella] what about other illegal opcodes?
From: Dennis Debro <ddebro@xxxxxxxxxxxxx>
Date: Wed, 28 Jan 2004 11:56:38 -0500
Hi Glenn,

> Are we sure that LAX (not LXA) works 100% on all 2600s?  That opcode is 
> used in many of our new homebrews in the section you wrote that determines 
> when to display a sprite.

That opcode is labeled as stable.

BTW, this is not the only illegal opcode used in homebrewed games. If you're using the SLEEP macro in macro.h and have not turned of illegal opcodes, then when your SLEEP value is >= 3 you're using nop 0.

Just a little FYI for those that might not know.

Take care,

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