Subject: [stella] need 16-bit math for JoustPong? From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Fri, 6 Feb 2004 07:51:10 -0500 |
From: Manuel > I think one should clearly distinguish between "Fractional Adding" and "16 Bit Math" :-) Ahh, but they are one and the same. Say that you have a 16 bit number and you load the most significant byte. That's the same as shifting the 16 bit number right 8 bits, or dividing by 256. It's all in the use and interpretation. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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