[stella] need 16-bit math for JoustPong?

Subject: [stella] need 16-bit math for JoustPong?
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Fri, 6 Feb 2004 07:51:10 -0500
From: Manuel

> I think one should clearly distinguish between "Fractional Adding" and "16
Bit Math" :-)

Ahh, but they are one and the same.  Say that you have a 16 bit number and
you load the most significant byte.  That's the same as shifting the 16 bit
number right 8 bits, or dividing by 256.  It's all in the use and
interpretation.


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