Re: Aw: Re: [stella] need 16-bit math for JoustPong?

Subject: Re: Aw: Re: [stella] need 16-bit math for JoustPong?
From: KirkIsrael@xxxxxxxxxxxxx
Date: 7 Feb 2004 05:56:57 -0000
> From: <KirkIsrael
> > But after a stern talking to from Andrew Davies ;-) I'm renouncing
> > my heretical "big endian" ways, though high byte last still seems
> > awfully weird to me.
> Little endian makes sense when you consider how the indexed & indirect
> addressing modes work.  Fetch the first byte (address LSB) add the X or Y
> register while fetching the second byte (address MSB), if there is a carry
> take an extra cycle handling that (page boundary penalty), then fetch/store
> from the destination address.

I know *that* makes sense, I guess it's just the mental image of 
all 16 bits not being "in order"...

anyone have a chance to look at my "kernal klunk" post and figure
out what I'm missing? 

"Look for me first, in any crowded room, and I'll do the same"
	--Lyle Lovett, The Opposite of Sex

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