Subject: [stella] thought on that bug From: KirkIsrael@xxxxxxxxxxxxx Date: 16 Feb 2004 18:39:31 -0000 |
That is an academically interesting bug, but now I'm thinking that the general idea (either of ball speed being equal to player speed after rebound, or ball speed being old ball speed plus player speed) might be flawed, just because of the scenario where the ball goes horizontal and both players are at the bottom... it'd get stuck in a loop. Fractional speeds and positioning could help I guess, but overall I dunno. I liked the idea that a skilled player could purposefully send a shot at a more extreme angle by catching it "in passing" rather than hovering (and actually, the computer player seems worse at handling flat shots than angles... I'm worried with the decrease in gravity, the computer player is too good, because often its decent via gravity matches the downward speed of the ball more closely, and it more rarely overflaps, which is why it usually misses) I dunno, maybe I could go to the classic Pong "where it hits the bat determines the angle", but it would be a lot tougher to take advantage of that. And actually, having only 2 fixed angles like it has now have worked much better than i expected... -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com Love is two crickets hopping in the same direction --W.T.Vollmann ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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