Re: [stella] JoustPong: more exciting than ever!

Subject: Re: [stella] JoustPong: more exciting than ever!
From: KirkIsrael@xxxxxxxxxxxxx
Date: 23 Feb 2004 06:04:27 -0000
> At 09:30 PM 2/22/2004, you wrote:
> >than I'm ever going to be.  The kernal I ended up with is tighter than
> >I even realized...when I substituted in Pterry for a player graphic,
> >pixels were getting dropped (ones that the player graphics don't usually
> >use) So I think I'm going to stick with the technique I came up with.
> That's what Stellalist is here for, though.  If you hit a wall, ask for 
> help and someone may come forward and offer a solution.

Trust me, I know how helpful Stella list can be. Lately I've been
a little proud of myself for not ALWAYS coming here, hat in hand,
asking "could someone show me what I'm doing wrong"...I've gotten a 
bit better at isolating weird problems to see what I'm doing wrong,
and learned to aboid many of the rookie mistakes that haunted me 
a while back. 

But in this case, I'd basically have to say "could someone write me 
a new kernal, please"...if I wasn't doing all the wall stuff, 
MAYBE I could take a stab at it, and I'm sure some of the 
mortal gods who walk this newsgroup would do a better job if they
were doing it for themselves, but what it comes down to is 
A. I don't think the flicker is that horrendous
B. I'd like to get this done soon--ideally, for Philly Classic
C. I'd like it to be somewhat my code..."I ain't too proud to beg"
   when its come to many of the routines I use, but JoustPong really
   is my baby and I'd like to see it to its end.

"Evaporation is God's paper towel" --Dylan Murray

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