Subject: Re: [stella] JoustPong: more exciting than ever! From: KirkIsrael@xxxxxxxxxxxxx Date: 23 Feb 2004 06:04:27 -0000 |
> At 09:30 PM 2/22/2004, you wrote: > >than I'm ever going to be. The kernal I ended up with is tighter than > >I even realized...when I substituted in Pterry for a player graphic, > >pixels were getting dropped (ones that the player graphics don't usually > >use) So I think I'm going to stick with the technique I came up with. > > That's what Stellalist is here for, though. If you hit a wall, ask for > help and someone may come forward and offer a solution. Trust me, I know how helpful Stella list can be. Lately I've been a little proud of myself for not ALWAYS coming here, hat in hand, asking "could someone show me what I'm doing wrong"...I've gotten a bit better at isolating weird problems to see what I'm doing wrong, and learned to aboid many of the rookie mistakes that haunted me a while back. But in this case, I'd basically have to say "could someone write me a new kernal, please"...if I wasn't doing all the wall stuff, MAYBE I could take a stab at it, and I'm sure some of the mortal gods who walk this newsgroup would do a better job if they were doing it for themselves, but what it comes down to is A. I don't think the flicker is that horrendous B. I'd like to get this done soon--ideally, for Philly Classic C. I'd like it to be somewhat my code..."I ain't too proud to beg" when its come to many of the routines I use, but JoustPong really is my baby and I'd like to see it to its end. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Evaporation is God's paper towel" --Dylan Murray ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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