Subject: RE: [stella] Generic kernal or just build a game? From: stella@xxxxxxxxxxxxxxx Date: Sun, 14 Mar 2004 22:00:49 -0600 |
Kirk, > (And man, having done my own game, I *really* can appreciate the > sheer genius of some games that before I considered mundane and > blah...) After reading the Stella programmer's guide, your 2600 101, and many other docs, I suddenly had *that much more* respect for Activision in particular, and what it'd done for gaming. Their games had a way of making the 2600 seem a trivial thing to program. Little did I know (or really care) about the genius behind them. But isn't that what game programming is about? > Like, today I fired up Wizard of Wor, dumped an AVI in PCAEWin, > and took it frame by frame in Animation Shop (easiest frame by > frame I know of). It looks like 6 enemies take turns flickering > through 1 sprite! But I never thought of it as a super duper > flicker game. (I wonder if Adventure suffers from its light background? > I know color can play a big role in perceived flicker, but I'm not > sure of the details) But I liked the # of enemies in it, that really > makes the game. WoW looks pretty flickery on my monitor. There's probably better persistence on a television. Still, it's great fun. :) > Tron Deadly Disks, an old favorite of mine (because it feels so > symmetrical, like the enemies are just computer controlled versions > of me, practically) is probably doing some relatively subtle motion > restraint so each enemy gets its own horizontal area...but I barely > noticed that - if ever - when I was just an atari gamer instead of > an atari coder No kidding. It is subtle... and very clever. > When I get some freetime, I'm really going to dive into old Atari > ROMS, try to see what tricks I know and what ones still make me go > "how the hell did they do THAT"... Which disassembler do you use for this? Please tell me there's a magic one that names labels and comments code... mainGameLoop bit plyrStat ; Appears to check if player health is gone bpl killPlyr ; Yep, I was right php jsr dynAssem ; Huzzah! This old trick again! -Lee ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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