Subject: Re: [stella] Seawolf: First Playable Alpha Version From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 21 Mar 2004 21:44:29 +0100 |
Manuel wrote: > I've been constantly working on this, so here comes the first really > playable alpha version of the game. Nice! :-) > I also wrote a whole new and mighty SFX engine for it, based on the one I > posted some time ago, which was doing the randomized music thing... The explosions are IMO a bit too short. You should fade them a bit slower or maybe make some double explosion sounds. > Have a listen to the SFX of your sinking submarine when the torpedos/fuel > runs out, that is my favourite. :-) Yup, that one is the best. > Any comments, especially ideas regarding the gameplay appreciated. How about picking up some sinking debris for refueling and ammunition? And could the bouncing torpedos be faster (e.g. 2x)? Now they are IMO too easy to evade. Some water bombs wouldn't be bad too. Or some ships could need more than one hit. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] Seawolf: First Playable Al, Manuel Rotschkar | Thread | Re: [stella] Seawolf: First Playabl, Manuel Rotschkar |
[stella] Seawolf: First Playable Al, Manuel Rotschkar | Date | [stella] Changes to stellalist are , Russ Perry Jr |
Month |