Re: [stella] Seawolf: First Playable Alpha Version

Subject: Re: [stella] Seawolf: First Playable Alpha Version
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sun, 21 Mar 2004 21:44:29 +0100
Manuel wrote:
> I've been constantly working on this, so here comes the first really
> playable alpha version of the game.

Nice! :-)


> I also wrote a whole new and mighty SFX engine for it, based on the one I
> posted some time ago, which was doing the randomized music thing...

The explosions are IMO a bit too short. You should fade them a bit
slower or maybe make some double explosion sounds.


> Have a listen to the SFX of your sinking submarine when the torpedos/fuel
> runs out, that is my favourite. :-)

Yup, that one is the best.


> Any comments, especially ideas regarding the gameplay appreciated.

How about picking up some sinking debris for refueling and ammunition?
And could the bouncing torpedos be faster (e.g. 2x)? Now they are IMO
too easy to evade. Some water bombs wouldn't be bad too. Or some ships
could need more than one hit.

Have fun!
Thomas                            
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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