Subject: Aw: RE: [stella] Generic kernal or just build a game? From: cybergoth@xxxxxxxx Date: Mon, 29 Mar 2004 10:31:41 +0200 (CEST) |
Hi there! > Anyway, I'll figure it out. I'm just tired. I solved a little simpler problem once, destroying the playfield with a single pixel. It seems like the key to effective code here was this table disintigratetab .byte %01111111 .byte %10111111 .byte %11011111 .byte %11101111 .byte %11110111 .byte %11111011 .byte %11111101 .byte %11111110 I used it to erase single blocks out. This table works as is for the left _and_ the right side, if you EOR #$07 the index for the right side. I also seem to have code that is testing for a brick at this location first and if there isn't any, I check he surrounding blocks as well. Not sure if this is really required, maybe my brick calculation was just buggy ;-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
<- Previous | Index | Next -> |
---|---|---|
Re: Incoming! WAS: [stella] PhillyC, Ben Larson | Thread | RE: RE: [stella] Generic kernal or , stella |
Re: [stella] Dasm for Linux, Rob | Date | Re: [stella] Dasm for Linux, Julian Squires |
Month |