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Subject: Aw: RE: [stella] Generic kernal or just build a game? From: cybergoth@xxxxxxxx Date: Mon, 29 Mar 2004 10:31:41 +0200 (CEST) |
Hi there!
> Anyway, I'll figure it out. I'm just tired.
I solved a little simpler problem once, destroying the playfield with a single pixel. It seems like the key to effective code here was this table
disintigratetab
.byte %01111111
.byte %10111111
.byte %11011111
.byte %11101111
.byte %11110111
.byte %11111011
.byte %11111101
.byte %11111110
I used it to erase single blocks out. This table works as is for the left _and_ the right side, if you
EOR #$07 the index for the right side.
I also seem to have code that is testing for a brick at this location first and if there isn't any, I check he surrounding blocks as well. Not sure if this is really required, maybe my brick calculation was just buggy ;-)
Greetings,
Manuel
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