Subject: Re: Incoming! WAS: [stella] PhillyClassic, WAS:Climber 5 source code From: Ben Larson <benjamin_e_larson@xxxxxxxxx> Date: Mon, 29 Mar 2004 08:43:49 -0800 (PST) |
Kirk, The sound-when-you-get-hit is actually what I was planning on doing next, probably some time this week. There's very very little space left, though, so I don't think I'm going to be able to fit in the clouds though. :) I think I agree with you regarding the number of game options and the select switch sensitivity. They are both kind of annoying. 50 rounds to win would be a major marathon, considering you'd be looking at up to 99 rounds total to decide a winner. Regarding the flat-plain-on-startup thing, yes I agree that it is also annoying when you're running in an emulator. I will look into it and see if there's anything I might change about that. Thanks for the input, by the way. Ben --- KirkIsrael@xxxxxxxxxxxxx wrote: > > > > Seriously though...I think it's about ready to > enter > > beta testing except for a few missing sound > effects. > > Feel free to d/l the binary and test on some real > > hardware, whoever wants to check it out. > > > I make no guarantees on when I will address any > bugs > > found in testing though... :) > > I think right now the "most pressing" need is some > kind > of explosion animation and/or sound when there's a > hit. > The quietly dropping from the sky just isn't very > satisfying. > > Other thoughts: (mostly from fiddling a bit in Z26) > > -the select switch seems *really* unresponsive on > the title screen (this is under Z26) Are you > checking it every frame? > -The "defaults" for all 3 emulators I tried put it > in "flat plain" mode which really doesn't show off > all the cool stuff your game is doing. You might > want > to switch it around a bit > -Arguably, "no one" wants as many game options as > you > put in. In particular, it's annoying (esp with the > > unresponsive select reading!) to have to press so > much > to get to a 2 player game. Ideally, maybe it could > alternate 1 player 5, 2 player 5, 1 player 10, 2 > player > 10, etc. And maybe just 5, 10, 25 or so would be > enough > option for round count...I don't know what peole's > tolerance > is for # of rounds, but 50 seems like quite a > lot... > > Anyway, I know what a grind it can be to get > criticism > and suggestions when you really want is coplements, > and > there is quite a lot to complement in this game. > Your > kernal is really quite nifty, I got some idea from > JoustPong > how careful you have to be to have a really flexible > playfield. > > And like your journal says, a cloud wind meter would > be > quite nifty, though (i'm guessing) you'd have put in > > sprite repos between the lowest location of the > cloud > and the highest of the player. (Heh, i wonder if you > > could replace the directional arrow with a > recognizable > windsock :-) You might be too low on bytes for that. > > -- > KirkIsrael@xxxxxxxxxxxxx http://kisrael.com > "God made everything out of nothing, but the > nothingness shows through." > --Paul Valery > > > ---------------------------------------------------------------------------------------------- > Archives (includes files) at > http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > __________________________________ Do you Yahoo!? Yahoo! Finance Tax Center - File online. File on time. http://taxes.yahoo.com/filing.html ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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