Re: [stella] The Seven Year Itch: INV Returns - inv33004.bin

Subject: Re: [stella] The Seven Year Itch: INV Returns - inv33004.bin
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Wed, 31 Mar 2004 21:13:42 -0800
At 07:56 AM 3/31/2004, you wrote:
WinXP. PCAEWin runs just fine, including the debugger. If sound is enabled, the whole app gets jumpy and stuttery, but it doesn't crash. I'm using version 2.6 dated 3/16/2002 and all the latest updates of DirectX. Haven't set any sort of compatibility-mode options in XP.

I'll have to consider upgrading to XP then and give it another shot. Otherwise I'm afraid I'll never finish Death Derby because it doesn't look like anybody's going to add a debugger to Z26 or Stella anytime soon.



Yes, it's a bit fast, and always has been.

I was referring to the horizontal speed of the shooter platforms.


I know the UFO keeps coming out, but that's intentional - doesn't it come out in attract mode in the arcade? The sound would be a bug, though, and I'll take a look (or a listen :) )


I like the UFO still coming out. It's just the sound thing that is annoying.

You might also want to copy how 2600 SI keeps the most of the game loop going and changes the color palette during game-over.


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